Blue Razz x Fire — Rooftop Netbreak

10-second Seedance beat. One board system. No hatch repeat. Physical projectile/shield mechanics packed.
ONE BOARD10s dense timeline3 cuff-ringsright-hand grenaderooftop gap end-state

One-Board Storyboard Image

Rooftop Netbreak one-board storyboard with Blue Razz, Fire Watermelon, vector map, eight physics panels, and rooftop gap end-state

Physics Ledger

Start: already on rainy rooftop. Fire ahead-right; Blue enters left. No hatch visible.
Vectors: Blue → right diagonal; Fire → right/gap; rings: upper high arc, center straight, lower puddle-skimmer; smoke shield tilted down-left.
Collision: upper ring → antenna, center → shield flatten/drop, lower → HVAC pipe dent/steam.
Surface: tar puddles, boot skids, ring reflection lines, rain beads on shield, steam and sparks.
End: Fire airborne over gap; Blue stopped at ledge; three failed cuff-rings settled behind him.
Bans: hatch, capture, blade, extra grenade, new character, camera cuts, dialogue text.

One-Board Visual Plan

P1
Rooftop start: Fire ahead-right, Blue left, rain reflections cyan/green.
→ vector locked
P2
Blue opens exactly three cuff-rings: high arc, straight center, puddle-skimmer low.
→ vector locked
P3
Fire right-hand grenade drag; left boot plants, right boot skids, smoke ribbon forms.
→ vector locked
P4
Green smoke hardens into angled wedge shield tilted down-left.
→ vector locked
P5
Three impacts: antenna spark, center flatten, lower puddle slice into HVAC.
→ vector locked
P6
Shield collapses into roof-hugging smoke blanket; Blue recoil/scarf snap.
→ vector locked
P7
Fire vaults HVAC, grenade stays right hand, smoke sheet trails.
→ vector locked
P8
End: Fire airborne over gap; Blue stops at ledge; cuffs dead behind him.
→ vector locked

GPT Image 2 One-Board Prompt

Create one 16:9 GLYTCH anime production storyboard board for a 10-second Seedance clip: “Rooftop Netbreak.” No separate reference gallery. One board must carry character anchors, environment, top-down vector map, 8 sequential panels, artifact physics, and hard bans. Small production labels/arrows allowed; no speech bubbles, no dialogue text.

Scene: rainy cyberpunk rooftop after Fire escaped the cage-lab. Do NOT show the hatch again. Start already on rooftop: Fire Watermelon is 20 feet ahead on the right, sprinting across wet tar roof and HVAC platforms, green smoke trailing from her RIGHT-hand grenade. Blue Razz enters from offscreen-left pursuit path, white spiky mid-neck hair, navy mask, dark navy tactical outfit #1a2744, blue scarf, cyan law-energy cuffs forming around his forearm. Fire: green pigtails, red/green outfit, dark brown high-ankle combat boots with black lug soles, tan criss-cross laces, two buckle straps, green sock cuffs.

Board layout:
Top row: character anchors for Blue and Fire, rooftop environment anchor, and top-down map. Map must show Fire path rightward across HVAC maze to rooftop gap; Blue path from left pursuing diagonally; three cyan cuff-rings/projectiles fan from Blue toward Fire; Fire smoke shield vector blooms left-to-right then snaps downward; final leap over narrow rooftop gap to next building. Mark camera path: one low tracking dolly behind-left of Blue, drifting right with the chase.

Bottom row: 8 panels, all horizontal 16:9 mini-panels.
P1 rooftop start: Fire ahead-right, Blue enters left, rain puddles reflect cyan/green.
P2 Blue forearm opens three cuff-rings in a triangular fan; arrows show ring speed: center straight, upper arc high, lower skim over puddles.
P3 Fire’s right-hand grenade drags smoke across her body; left boot plants, right boot skids, puddle sprays backward.
P4 green smoke hardens into an angled wedge shield, tilted down-left toward incoming rings.
P5 ring impacts: upper ring glances upward into antenna sparks, center ring flattens against shield face, lower ring slices puddle then ricochets into HVAC pipe.
P6 shield collapses downward into smoke blanket; Blue’s scarf whips forward from recoil, puddles ripple outward.
P7 Fire uses smoke blanket as cover, vaults over HVAC unit toward rooftop gap, grenade still right hand.
P8 end state: Fire airborne over narrow gap, smoke trail behind; Blue lands at gap edge with cyan cuff-rings dead/skidding behind him. Hard bans: no hatch, no extra grenade, no capture, no blade, no new character, no camera cut, no speech text.

Seedance Prompt

@Image1 = ONE-SHEET STORYBOARD: Rooftop Netbreak — Blue arrest-projectiles versus Fire smoke-shield escape. Use the character anchors, rooftop map, ring vectors, shield collision panels, and final rooftop-gap end state from the board.

STYLE: premium cinematic anime, GLYTCH cyberpunk rooftop, rain-black tar, cyan law-energy, watermelon-green smoke, sharp Trigger action timing. Anime style throughout.

CAMERA: one continuous low tracking dolly behind-left of Blue, moving diagonally right with the chase. Camera stays rooftop-level; no cuts, no orbit, no hatch view.

CINEMATIC TIMELINE — 10 seconds, one chase-and-netbreak beat.

0:00-0:00.7: Start already on the rainy rooftop. Fire is ahead-right, sprinting across wet tar between HVAC units, green smoke grenade in RIGHT hand. Blue enters from offscreen-left pursuit line, boots splashing, blue scarf trailing behind him.

0:00.7-0:01.5: Blue raises his right forearm. Cyan law-energy opens into exactly three cuff-rings in a triangular fan: upper ring arcs shoulder-high toward Fire’s head path, center ring drives straight at her ribs, lower ring skims two inches above puddles toward her boots.

0:01.5-0:02.4: Fire plants left boot on wet roof gravel and skids her right boot sideways. Her right hand yanks the grenade across her body from right to left, pulling green smoke into a diagonal ribbon. Puddles spray backward from the boot edge.

0:02.4-0:03.4: The smoke ribbon hardens into an angled wedge shield tilted down-left toward Blue. Rain beads freeze on the shield face for a half-second, then slide along its slope.

0:03.4-0:04.5: Ring impacts arrive in order: upper ring clips the shield’s high edge and ricochets upward into a roof antenna with cyan sparks; center ring flattens against the shield face like a compressed halo; lower ring cuts a bright line through a puddle, hits the shield’s low corner, and rebounds into an HVAC pipe.

0:04.5-0:05.7: The center ring loses force and drops flat, spinning in a puddle. The upper antenna throws two tiny sparks. The lower HVAC pipe dents inward and sprays steam sideways. Blue’s extended arm recoils one inch; his scarf snaps forward from the force reversal.

0:05.7-0:06.8: Fire collapses the wedge downward by twisting the grenade hand palm-down. The shield becomes a rolling smoke blanket hugging the roof. Her boots disappear ankle-deep inside green smoke while her shoulders dip into a sprinting crouch.

0:06.8-0:08.0: Fire vaults over a low HVAC unit: left hand touches the metal edge, right hand keeps the grenade tight, both boots tuck, green smoke trails over the unit like a sheet. Rainwater shakes off the HVAC bolts.

0:08.0-0:09.2: Fire reaches the narrow rooftop gap and jumps. Her leading boot clears the gap; smoke stretches behind her into a green ribbon. Blue lands hard at the gap edge, one boot skidding inches from the drop, dead cuff-rings sliding behind him.

0:09.2-0:10.0: End state: Fire is airborne toward the next rooftop, not captured. Blue stops at the ledge, right hand still extended, cyan glow dimming in puddle reflections. Three failed cuff-rings settle behind him: one near antenna, one flat center puddle, one beside dented HVAC pipe.

SOUND: rain on tar roof, boot splashes, cyan ring launch hums, three distinct shield impacts, antenna spark crackle, HVAC pipe steam hiss, smoke blanket rush, glove slap on metal, rooftop-gap wind, final cyan fizzle.

4K, Ultra HD, rich details, sharp clarity, stable picture, cinematic anime texture.

Pre-flight

Checklist: PASS
1. Seed mapping: @Image1 is one production board carrying characters, environment, map, vectors, panels, hard bans.
2. One hero action: Blue tries to arrest Fire with three cuff-rings; Fire shield-deflects and escapes across the rooftop gap.
3. Camera: one low behind-left tracking dolly, no cuts/orbits/hatch view.
4. Orientation/physics: ring fan directions, Fire’s right-hand grenade, shield tilt, impacts, ricochets, boot skids, gap end-state all specified.
5. Detail density: 10s packed with cause/effect every ~0.5-1.0s across bodies, rings, shield, puddles, HVAC, antenna, smoke, rain.
6. Anime direction: Trigger action timing, cyan vs watermelon-green palette, final ma on Blue stopped at ledge.
7. Final check: under 3500 chars, no FAST, no BGM, no blade, no hatch repeat, no capture.